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I personally don't think making sound mods unavailable for some people because they cost money. sure some now and then there will be crackers and hackers that get access to every possible Fmod Library and "illegally" create mods then, but thats EVERYWHERE there will be cheating EVERYWHERE and then consider using unofficial soundmods as reason to get banned when used in Competitive eSports gameplay. Just like a Mod Store, you can "buy" your favourite mod and get a license to use it. I just cannot see my favourite Sound Modder just get dropped by mod banning who has dedicated his life to recording and thousands of thousands of hours to creating a masterpiece of audio experience for War Thunder. Probably also implement a "premium" service for mods so your favourite official modders may get more financial love. There should be only acknowledged modders who have official access to the Fmod encryption registered in Gaijin site, before a mod is being released it goes through manual testing if it has obvious advantages like really audible beeping noises for enemy tank engines or stuff like that and then the mod MUST be posted on Gaijin site only, every other website openly offering WT mods are considered "illegal" and not true to competition and eSports regulations. So you can just force that check when a player wants to enter a tournament.Īs it stands, ULQ, user sights, and engine volume sliders already provide massive advantages to these "cheaters", on top of the existence of actual ESP cheats that get past Easy Anti Cheat, for these sound mods to contribute any significant ammount to the "cheating issue". Why not just ban sound mods in competitive matches, in that case? Outside of competitive matches, there is much less incentive to cheat, to begin with, and the tech to detect sound mods is already there, shown by how they want the game to tell you to disable your sound mods to play RB/SB.
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I'm sorry, this is a very difficult situation. So, we decided to forbid sound mods in game mods without markers. It is a serious issue, we forced to do something about it. That was showed on streams, so we got several complains about it.
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They spotted enemies with their engine sounds, and won the match. One team got an significant advantage with self-made sound mod. Recently there was an accident during an official competition.
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