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If Jackal decides to use all of his pings on the same target, he can track them for a total of one minute, or one third of a Ranked round. Enemies scanned by Jackal will be pinged a total of five times, down from six.
Is it because he's too powerful, or his scans are too annoying? Those are questions that Ubi is deliberating as it figures out balancing in a post-operator bans Siege.įor now, they're testing a pretty basic nerf to his footprint scans, which always felt a little too long. Since the introduction of operator bans in Ranked, he's had one of the highest ban rates among attackers. Jackal's infamy has exploded in the past month.
Tracking: Now 20 seconds ping every 4 seconds + ping duration (initial ping + 4 pings).
Reduced the number of pings from a scan to 4 (down from 5). Going into DBNO (down but not out) is usually a death sentence in Siege, so I don't see this making shield melee less frustrating. Shield operators like Montagne and Blitz have always felt a little busted, so it's encouraging to see Ubi testing ways to make them less frustrating to play as and against. Though, I'm not convinced the melee change goes far enough. Performing a melee attack with a Ballistic Shield equipped will now only injure and DBNO the opponent, instead of killing them. We have standardized the hip-fire penalization when you have a Ballistic Shield equipped. Shield operators (Montagne, Blitz, Fuze, Recruit)